

Personally, I'm hoping that the more hardcore trends of roguelikes start creeping into triple A games the way Battle Royale and survival modes seem to be.

In the age of live service games, player engagement and retention is key to turning a profit. Part of this is likely financially minded if you make your game's systems too arcane and complex, you won't engage as many players as possible. Games have a lot of systems in place to help players. Games support the ability nowadays to respec or edit on the fly with little cost. Most people are going to have the same build that just uses set items and a few choice legendaries.ĭiablo 3, imo, is part of the systematic simplification of most games. 90% of the time you can swap your build out. Attributes are vastly simplified from what they were. But you could also be incredibly hardcore.ĭiablo 3 got rid of a lot of the hardcore stuff that required thought and research.

You could certainly be effective at the game without farming, without the rune system, and without mapping out your build. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Threadĭiablo 2 had the possibility of being incredibly complex if you wanted to get into it.
